Procedural Textures: A Visual Counterpoint

Images by Dave Jerrard

(Note: after seeing a message board post advising against the use of procedural textures in photorealistic surfacing, I thought a visual counterpoint might prove useful. Towards that end, I asked LightWave veteran Dave Jerrard for examples of images that relied heavily (or entirely) on procedural textures. Dave has written tutorials  for NewTekniques, LightWave Applied version 5.6 and LightWave Applied version 6.5 & 7. His work appears below. -- Jen)
 

Planetrise (Day) Planetrise (Day) -- LightWave 6.5

Modeling, surfacing, camera and lighting. Procedural textures only -- no image maps used for surfacing.

Atmospherics and mountain construction tutorials covered in Chapters 6 and 8 of LightWave Applied, version 6.5 & 7, respectively; pine tree construction tutorial appeared in first issue of DCC Magazine.

Planetrise (Night) Planetrise (Night) -- LightWave 6.5

Modeling, surfacing, camera and lighting. No image maps used for surfacing.

Mountain construction covered in Chapter 8 of LightWave Applied, version 6.5 & 7; pine tree construction tutorial appeared in first issue of DCC Magazine.

Rings and Moon Rings and Moon -- LightWave 6.5

Modeling, surfacing, camera and lighting. No image maps used for surfacing.

Planetrise (Night) Forest -- LightWave 5.6

Modeling, surfacing, camera and lighting. Did not model tree trunks. No image maps used for surfacing.

Tree construction tutorial included on LightWave Applied version 5.6 CD-ROM. 

Blades Blades -- LightWave 6.5

Modeling, surfacing, camera and lighting. Surfacing done mainly with procedural textures. One image used as bump map for diamond pattern on handles.

Hungry Pet Food Dishes -- LightWave 5.0

Modeling, surfacing, camera and lighting. Pet food dishes surfaced with procedural textures and two image maps (used only as bump maps for the labels). Grass image map used for background.

LightWave Logo LightWave Logo -- LightWave 6.5

Surfacing, camera and lighting. Did not model LightWave logo. No image maps used for surfacing -- procedural textures used for both logo and rock surface.

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