(Note: the complete tutorial appears on the bonus website for readers of LightWave Applied version 6.5 & 7).

Character Modeling and the Super Cel Shader

by Jennifer Hachigian


Note: If you do not want to go through the entire tutorial, you may skip to any link you like and load the appropriate model from the CD-ROM.

Preface

  1. Introduction
  2. About Modeler
  3. About Modeling
  4. About Cel Shading


Part I View

  1. Setting Up Modeler's Backdrops (16 steps)

  2. (Those more experienced may use this page instead, which contains just the settings).


Part II Body

  1. Torso (91 steps, two additional starting points: Hip and Patching)
  2. Weight Maps (16 steps)
  3. Breast (17 steps)
  4. Arm (14 steps)
  5. Leg (24 steps)
  6. More Weight Maps (10 steps)
  7. Foot (30 steps)
  8. Hand (51 steps, one additional starting point: Hand Attachment)
  9. Surface Naming (7 steps)
  10. Glove Trim (8 steps)
  11. Boot Top (10 steps)
  12. Mirroring (5 steps)
  13. Still More Weight Maps (16 steps)


Part III Clothes

  1. Tunic (32 steps, additional starting point: Patching)
  2. Weight Maps (6 steps)
  3. Detailing (21 steps)
  4. More Weight Maps (8 steps)
  5. Layer Clean-Up (3 steps)
  6. Belt (34 steps)
  7. Fitting (6 steps)


Part IV Head

  1. Spline Cage Pt. 1 -- Layout (25 steps)
  2. Spline Cage Pt. 2 -- Divisions (Front) (37 steps)
  3. Spline Cage Pt. 3 -- Divisions (Rear) (11 steps)
  4. Spline Cage Pt. 4 -- Refinements (16 steps)
  5. Patching (8 steps)
  6. Detailing Pt. 1 -- Surfacing and Point Grouping (11 steps)
  7. Detailing Pt. 2 -- Eye Socket (11 steps)
  8. Detailing Pt. 3 -- Eyebrow (14 steps)
  9. Detailing Pt. 4 -- Ear (21 steps)
  10. Mirroring (4 steps)
  11. Ponytail (27 steps)
  12. Bangs (26 steps)
  13. Detailing Pt. 5 -- Mouth (8 steps)
  14. Weight Maps (5 steps)


Part V Kara

  1. Stitching the Head and Body Together (8 steps)
  2. Layer Clean-Up Revisited (7 steps)
  3. The Eyes (11 steps)
  4. The Super Cel Shader -- Explanation
  5. The Super Cel Shader -- Experimentation (6 steps)
  6. The Super Cel Shader -- Application (35 steps)


Afterword
Acknowledgements

Return