Angel Vision; Modified Version

"Angel Vision"

"Cel-Look Edges" are just that--edges. When the edges of a mesh are submerged, the ink lines along those edges are hidden as well. An example would be my oni. It's just a ball with two cones sticking out of it, but the edges of the cones are hidden underneath the mesh of the ball. You'll notice that no ink lines separate those cones from the ball, even though two different surfaces are involved. If I had wanted that line, I would have Booleaned those cones into the ball, making the body of the oni one whole mesh.

 Cel-Look Edges' behavior allowed me to use a segmented character without fear of odd ink lines appearing at the elbows and knees.

 However, it also posed a challenge. No ink line would appear where the shoulder met the arm. This would have looked odd for a cartoon. I could have given her sleeves, but I liked the sleeveless look. So...

 ...I gave her a "Starfleet" uniform. No one'll notice a missing black ink line at the shoulders if the entire shoulder area is black. I worked it into the rest of the costume design, with thick bands of black at the waist and hem.

 I shot for the Escaflowne look with the feathers. Because I knew that no shadows would appear on the glowing feathers, I was free to use pure 2D-cartoon shapes. I used MetaNURBS to mold a single four-sided polygon into a general 2D shape of the feather body. After Freezing it, I cut triangular sections out of it with Boolean->Subtract and a flattened Box. A thin 3D Cone became the stem. I moved the points around on a multi-sided Disc until I got a 2D depiction of anime feather fluff; I then cloned 7 copies that rotated around the stem to create an anime-styled feather "puff." High Luminosity and Glow completed the Escaflowne effect.

Basic Feather; WireframeBasic Feather; Rendered

 Modeler's Julienne, Bend, and Drag tools created the curved versions seen in "Angel Vision."

Angel Vision; Wireframe

 The first version of Angel Vision placed second in the LightWave Mailing List Contest.